![]() ![]() You can adjust HP and AC depending on how challenging you want it to be. Then add zombie traits such as Undead Fortitude, lowered mental abilities, and increased Constitution. If you want to zombify a creature, start by deciding whether you want being a zombie to make it more, less, or equally challenging. (I could go on for longer, but I think you get the idea.) Other examples of this phenomenon include golems, hags, demons, devils, dragons, giants, angels, lycanthropes, and even oozes. This allows a DM to include one of the classic monsters in their campaign regardless of whether it is a high- or low- level campaign. Spectrums like this one are fairly common in the Monster Manual, particularly with iconic creatures like beholders. The basic Beholder is a CR 13, with the Death Tyrant being a slightly more powerful version at CR 14, the Beholder Zombie a much weaker version at CR 5, and the Spectator bringing up the rear at CR 3. They all follow the same pattern, but with varying levels of power. The Beholder Zombie is one of 4 types of Beholders. If you look at the melee attack of the 2 creatures, you can see that it is identical, because they're effectively the same creature. Lower AC makes players feel more effective, with higher HP making sure the battle is no less challenging. The Ogre Zombie is simply an interesting variant on the regular Ogre. ![]() The basic Zombie is one of the staple enemies of D&D, along with other swarming mooks such as Skeletons, Goblins, and Kobolds. The 3 types of zombies featured in the Monster Manual aren't independently created creatures, but they are independent of each other. ![]()
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